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Divinity original sin 2 polymorph points
Divinity original sin 2 polymorph points










  1. Divinity original sin 2 polymorph points skin#
  2. Divinity original sin 2 polymorph points full#
  3. Divinity original sin 2 polymorph points free#

Swap and teleport are good because they group enemies up for you to aoe and heal off of. I like to have a bit of aero for teleport and nether swap, but you can always go for wings for getting around. Pepper in some skills from other trees or just more poly skills if you fancy them.

Divinity original sin 2 polymorph points full#

There's a talent that increases crit chance when you're at full health, take that at some point in act 2 because you'll probably be full health most of the time.

divinity original sin 2 polymorph points

You can swap out medusa head for bull horns if your party deals a lot of magic damage, but it takes 2 ap so it's a little more situational but really effective against enemies without magic armour.Įssential warfare skills would be Whirlwind, Battle Stomp, Battering Ram (especially if you're using medusa head), Bouncing Shield if you're using a shield, phoenix dive and blitz attack.Įssential necro skills would be Bone Cage and, if survival is difficult in the early game, mosquito swarm.Įssential talents would be Living Armour and executioner, because you are going to land killing blows and the necro points will have you healing frequently restoring magic armour via living armour.

Divinity original sin 2 polymorph points skin#

Some essential poly skills for this type of melee build are Bull Horns, Heart of Steel, Tentacle Lash, and Skin Graft. After that max poly and use the extra attribute points for either STR or FIN. Warfare will increase the physical damage of those poly skills by a lot, so focus on maxing that out first while putting a few points into poly to get skills.

divinity original sin 2 polymorph points

Don't bother too much with necro skills, it's mostly just for life steal. I'd suggest making use of warfare and a bit of necromancer to go along with the poly skills. Vendor Prices, Bartering & Attitude Formula Level Up: Attribute, Skill & Talent Point Breakdown The Quick Questions and Looking for Group Threads exist for a reason, use them. >!This is spoilery!< to get This is spoilery Submissions should relate to Divinity Original Sin or other works of Larian Studios.ĭo not put spoilers in the title of your post and mark your posts. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit. Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions fight foes in turn-based combat explore an open world and interact with everything and everyone you see. lvl 3 +2 memory scoundrel Take Executioner. lvl 2 +2 finesse w/e you didnt take last level. Lvl 1 +2 finesse scoundrel and warfare/poly take glass cannon. Welcome To The Divinity: Original Sin Subreddit! Rogues are simple to build so you want something like. NOTE: Each form grants a -30 penalty to all major weapon skills.Looking for a Group to play with? Try this thread || Discussion Overview Magical-based forms have higher magic armor, and vise versa for physical-based forms, as well as other statistical differences.

  • All forms grant passive statistical increases/decreases, depending on which form.
  • While shapeshifting you are silenced and may only use weapon skills or skills granted by your form.
  • You retain your racial skills, BUT NOT YOUR RACIAL FEATS, when transforming.
  • There are 15 unique forms, each listed below.
  • However, the base damage of the off-hand weapon applies to skill attacks, which makes dual-wielding remain viable.
  • Dual-wielding does not behave with the shapeshifting forms for auto-attacking and flurry.
  • Or, if you'd prefer a staff, put your points into intelligence.

    divinity original sin 2 polymorph points

    For example, if you're a two-handed melee weapon type, you'll want to invest points in strength.

  • All forms scale based off of your equipped weapon and its associated attribute.
  • Wands are not ideal for melee focused shapeshifting, but are fully functional for the caster types.

    divinity original sin 2 polymorph points

    Shapeshifting does not support bow usage.They are usable, however, most skills have a melee weapon requirement.

    Divinity original sin 2 polymorph points free#

    Free PetPal - While shapeshifted, you can talk with animals!.All forms grow at levels 4, 7, 9, 12, and 16. As you grow, your forms also grow stronger, learning new abilities and gaining stronger bonuses. Each form still uses your armor and weapon statistics, so gear is important. Is Polymorph always OP for magic dps characters At level 10, a mage can have 30INT and 10 Combat Ability points, (For simplicitys sake, lets ignore 1 combat ability point), so you can either invest points in Pyro5 and Geo5, or focus on Polymorph and take minimum points for Pyro and Geo skills.












    Divinity original sin 2 polymorph points